F1 2016 was a huge step forward for Codemasters’ racing game franchise but there’s still a lot more we’d like to see.
The latest game in the F1 series, F1 2016, made massive strides for Codemasters with a more immersive career, improved handling and better graphics alongside new game modes and bringing back old features.
But, a fair few elements are still missing that we’d like to see in F1 games of the future. We know there are restrictions with resources, people working on the game and with the consoles themselves. Still, it’s good to dream though.
Classic content returning
F1 2013 is so far the only game in the franchise to feature classic content and it was a refreshing change. It may not have been widely played, but we enjoyed the new game modes and cars to try out. The old cars entertained us for a decent amount of time.
It’d be awesome to see Codemasters bringing it back, even just for a one-off appearance in one of the future games. Because there was a lot more than could be done with it, such as a wider range of cars and tracks, plus additional challenges. Obviously licensing and resources come into that but it would definitely be a cool feature.
For some reason, racing games are moving away from split screen but it’s still a game mode that is in demand for a lot of players. F1 2016 didn’t include split screen, meaning the only way to play against your friends was if they had the same console and game as you, plus an online subscription.
It’s frustrating, especially if you want to play some old-school offline races. We imagine it’s harder to add into a F1 game than we all think but it’s still something we feel is missing from the franchise right now.
We were excited to see a more real-world element be introduced to F1 2016 with the career mode, such as the motor home environment, interacting with people and the cinematic shots. It’d be cool to expand on this further and feature interviews that can impact your reputation, or freedom to move around an area and interact with some characters.
This is another one that is more complicated to sort out than we may all think. Damage is probably limited by licensing and sponsors, because they don’t want to see their logos smashed up and disintegrating as the bodywork is destroyed. But more improvements with the damage model and the fine details of it would make the game even more stunning.
Drivers changing teams
Urgh, another licensing issue. Career mode in F1 2016 goes up to a huge 10 seasons. Some of us may only get up to season three or four before getting bored and it’s no fun racing the same drivers in the same teams for campaign after campaign.
It’d be so, so cool to see drivers switching teams during your career mode, say Lewis Hamilton going back to McLaren and Fernando Alonso retiring. Little details like that will make career mode even more immersive and realistic.
This’d only be interesting for the more hard-core F1 gamers. But pre-season testing, even just one test, would be a nice optional addition that maybe rookie F1 game players could skip. It could be to do with the R&D points you get, so completing different tasks can aid your car development before the season. That’d be a handy addition.
Junior category career
Again, another idea that’s probably asking WAY too much – due to timeframes, licensing and staff etc. But how cool would it be to start your F1 career before reaching the pinnacle of motorsport, making your way through GP3 and GP2 first.
It’d give you more to do with your career mode, pit you against other drivers and help you mould your reputation and journey. But, again, it’d be a big ask and is unlikely to be featured any time soon.